Overall, Ashe is best played close to her teammates, so she can have backup available if she is being harassed. While it deals impressive damage over time, it will also damage Ashe if she's too close to the blast. Most of her abilities require good follow-ups, such as detonating Dynamite and making quick shots after jumping with Coach Gun. Her primary fire, while quite fast, deals only mild damage, and Coach Gun is on a lengthy cooldown. Though dominant in midrange, Ashe suffers in close combat. Finally, her Ultimate ability calls out her omnic sidekick B.O.B., who rushes in, knocks enemies in the air, and then grounds himself to shoot enemies, much like a turret. Her Coach Gun serves as both a defensive "get-off-me" tool (like Lucio's Soundwave) and a potent mobility option (like Pharah's Concussive Blast). Uniquely, Dynamite can be detonated early by shooting it any time between when it's thrown and when its fuse runs out. Dynamite is a dangerous, versatile ability that can be used to threaten space (such as narrow hallways and chokepoints) and deal decent damage in its radius, as well as inflicting a damage over time debuff. Her weapon, the Viper, is quite powerful at long mid-range, particularly when the player uses her ADS (aim-down-sight) alternate fire. Damage amplification buffs on Ashe do not affect B.O.B., but he can be directly boosted by them.Īshe is a hero who requires good mechanical skill to be played effectively.B.O.B.'s charge cannot be blocked by barriers, Defense Matrix, Kinetic Grasp, Javelin Spin and Deflect or boosted by Amplification Matrix, but the shots fired by him interact normally with all of the mentioned.does not give ultimate charge, but damage boosting as Mercy does. is treated as an additional player for most effects, such as contesting/capturing objectives or Wrecking Ball's Adaptive Shield. automatically uses Symmetra's Teleporter if it's in his path. collides with Charge, Rocket Punch, Shield Bash, or another charging B.O.B., both participants get knocked down for 2 seconds. inflicts 120 damage to them and flings them into the air. halts and begins shooting nearby enemies like a turret. bumps into an enemy or a wall, or travels 65 meters, B.O.B. appears slightly to the right of Ashe and lands 5 meters in front of her, then charges in the direction Ashe is looking at. is active (but not by the damage dealt by B.O.B.). Ashe can still gain ultimate charge while B.O.B.Ashe passively generates 1% Ult Charge every 4.48 seconds.And Ashe is not alone, as she can call on her omnic ally B.O.B. She blasts enemies by throwing dynamite, and her coach gun packs enough punch to put some distance between her and her foes, or gain some air to leap to hard to reach places or for an aerial shot. She is the leader of the Deadlock Gang and a rebellious gunslinger who's not afraid to get her hands dirty.Īshe quickly fires her rifle from the hip or uses her weapon’s aim-down sights to line up a high damage shot at the cost of fire-rate.
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